1.0.3 (opens in a new tab) - Jun 26, 2024
Bug Fixes
- Add REPLICATED_BASE_CLASS to AttributeSet base class, preventing crash from happening on projects with push model enabled. in #106
- Fixed Base / Current attribute values change propagation to child classes and better support for reset to default value in #104
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/1.0.2...1.0.3 (opens in a new tab)
1.0.2 (opens in a new tab) - Apr 7, 2024
Other Changes
- Fix: Ensure GEditor exists before accessing UGBAEditorSubsystem in #101
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/1.0.1...1.0.2 (opens in a new tab)
1.0.1 (opens in a new tab) - Apr 3, 2024
Other Changes
- Minor fixes for 5.4 engine in #100
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/1.0.0...1.0.1 (opens in a new tab)
1.0.0 (opens in a new tab) - Mar 18, 2024
Other Changes
- Tweak .uplugin description, update Resources/Icon128.png in #96
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/0.8.0...1.0.0 (opens in a new tab)
0.8.0 (opens in a new tab) - Mar 10, 2024
- Ensure Config/ directory is included in packages ca03d15 (opens in a new tab)
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/0.7.0...0.8.0 (opens in a new tab)
0.7.0 (opens in a new tab) - Mar 10, 2024
Other Changes
- Preparation for technical review checklist in #93
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/0.6.0...0.7.0 (opens in a new tab)
0.6.0 (opens in a new tab) - Mar 9, 2024
Other Changes
- Editor: Handle case of BP only project for wizard in #92
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/0.5.0...0.6.0 (opens in a new tab)
0.5.0 (opens in a new tab) - Mar 5, 2024
Other Changes
- Fix CI release workflow in #84
- Replace default icons in
2e68b1a
(opens in a new tab) - Tweak .uplugin in
9af40be
(opens in a new tab)- Set category to Gameplay (Testing for tests plugin)
- Add Docs and SupportURL
- Remove beta / experimental flags
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/0.4.0...0.5.0 (opens in a new tab)
0.4.0 (opens in a new tab) - Mar 3, 2024
Other Changes
- Fix clamping on initialization in #72
- Initial set of BP helpers for Exec Calculations support in Blueprints in #78
- CI: Rework linux workflow in #80
- CI: Adding a new workflow to sync Test plugin to BlueprintAttributes/BlueprintAttributesTests repository in #82
- WIP work and experiment on SaveGame support in #81
- Runtime: Flesh out serialization API in #83
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/0.3.0...0.4.0 (opens in a new tab)
0.3.0 (opens in a new tab) - Oct 27, 2023
Other Changes
-
Wip in #62
- Mainly ensures 5.3 packaging.
- Also fixes non unity build for 5.1 and 5.2. 5.3 has weird errors in non unity about engine not able to include some of its internal files.
-
Wip 2 in #63
-
Docs in #64
- HandleRepNotifyForGameplayAttributeData now works out of property directly (not an FName anymore)
- New Slate Window (only accessible via
GBA.Test
command for now) to test ReferencerViewer on Attributes in 5.3 - Few tweaks in class / method descriptions
- GetAttributeValue now returns a bool indicating if the Attribute was found (and now using UAbilitySystemBlueprint internally)
- UGBAAttributeSetBlueprintBase is now Blueprintable (remove NotBlueprintable from UCLASS), related to Attribute Wizard and ability to reparent prev Blueprint to generated C++ class.
- TODO: Might split the class in two
- Removed old docs folder
- New
Documentation/
folder with website- Most docs page done, remains TODO:
- Further docs / check on Attribute Wizard doc - Instructions on how to replace old Attribute references
- Referencer handler documentation TODO
- Most docs page done, remains TODO:
Full Changelog: https://github.com/BlueprintAttributes/BlueprintAttributes/compare/0.2.0...0.3.0 (opens in a new tab)
0.2.0 (opens in a new tab) - Jan 30, 2023
Bug Fixes
- Fix: Rename handling doesn't happen on newly created Attribute Set BP in #61
Full Changelog: https://github.com/GASCompanion/BlueprintAttributes/compare/0.1.0...0.2.0 (opens in a new tab)
0.1.0 (opens in a new tab) - Jan 28, 2023
-
Refactor renames
-
Fix rename crash
-
Kick in automated testing
-
Add
Switch on Gameplay Attribute
node andGetDebugStringFromAttribute()
-
Adding built-in clamping methods
-
Added first generation of API docs and setup astro for it
-
Refactor plugin rename
-
Expand BP exposed API for Attribute Sets
-
Scaffolding Module
-
Add attribute button from Attribute Set class defaults (or editor toolbar)
-
fix: Preload UGBAAttributeSetBlueprint before generating Attributes picker
-
Convert to TObjectPtr and fix all resharper inspection warnings / suggestions / hints
-
Add dev settings and FilterAttributesList
-
Adds new DataTable widget and button to Blueprint Editor toolbar
-
Add Details customization to change FGameplayAttributeData BaseValue in details panel
-
Fix core redirects / UGBABlueprintLibrary::GetAttributeDisplayNameText() / Debug map
-
Fix inspection warnings
-
Add Attribute: Handle Enter Key on text commit
-
Scaffold follow up
-
Clamping follow up
-
HandleRepNotifyForGameplayAttribute() able to determine old attribute data
-
Feat rename attribute
-
Editor: Fix message log link to navigate to effect referencer
Updated Jun 26, 2024