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  • Introduction
  • Getting Started
  • Project Setup
  • Create Blueprint Attribute Set
  • Blueprint Attributes Editor
  • Attribute Sets
    • Registering the Attribute Set with the ASC
    • Initialization
    • Built in Clamping
    • Interactions with Gameplay Effects
    • Helper Methods
    • Replication
  • Gameplay Effects
  • Attribute Wizard & Scaffold Module
  • Referencer Handlers
  • Advanced
  • Modifier Magnitude Calculation
  • Gameplay Effect Execution Calculation
  • Saving and Loading Attributes
  • Technical Details
  • API Reference (opens in a new tab)
    • Content Examples Project
    • Unit / functional tests for the plugin

  • Acknowledgements
  • Changelog

On This Page

  • Initial set of BP helpers for Exec Calculations support in Blueprints
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on February 22nd, 2024 (opens in a new tab)

Initial set of BP helpers for Exec Calculations support in Blueprints

TODO:

  • Unit / Functional tests
  • Further expose Exec class helpers
  • Documentation

In the long run:

  • Rework Exec class BP capture attributes to be based on the relevant attribute to capture, like it's done in the Gameplay Effect details customization. Do the same thing but on the K2 Pin.
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