on June 13th, 2024 (opens in a new tab)
Fixed Base / Current attribute values change propagation to child classes and better support for reset to default value
My deepest thanks to benw on Discord for the bug report / feedback, and for teaching me a new trick that allowed me to remove a lot of code in details customization, while fixing the issue with inherited BPs and reset to default values.
- Added
bDisplayCurrentValue
in project settings, when set to true will makeCurrentValue
property of Gameplay Attributes visible in details panel (but not editable) - When BaseValue is edited in details panel, CurrentValue is kept in sync and set to the same value as BaseValue