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  • Introduction
  • Getting Started
  • Project Setup
  • Create Blueprint Attribute Set
  • Blueprint Attributes Editor
  • Attribute Sets
    • Registering the Attribute Set with the ASC
    • Initialization
    • Built in Clamping
    • Interactions with Gameplay Effects
    • Helper Methods
    • Replication
  • Gameplay Effects
  • Attribute Wizard & Scaffold Module
  • Referencer Handlers
  • Advanced
  • Modifier Magnitude Calculation
  • Gameplay Effect Execution Calculation
  • Saving and Loading Attributes
  • Technical Details
  • API Reference (opens in a new tab)
    • Content Examples Project
    • Unit / functional tests for the plugin

  • Acknowledgements
  • Changelog

On This Page

  • Add REPLICATED_BASE_CLASS to AttributeSet base class, preventing crash from happening on projects with push model enabled.
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on June 16th, 2024 (opens in a new tab)

Add REPLICATED_BASE_CLASS to AttributeSet base class, preventing crash from happening on projects with push model enabled.

Prevents assertion check from happening on push model enabled projects.

This shouldn't have any impact on non push model enabled project, as WITH_PUSH_MODEL will evaluate to false resulting in a noop.

Checking build against 5.2 and 5.3

Project Setup

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