There is an Editor Subsystem defined by Blueprint Attributes plugin whose role is to take care of Attribute properties renames in Blueprints. This system is called internally "Referencer Handlers".
- Detects Attribute renaming in the Blueprint Editor.
- Replace previous references to the renamed Attribute in Gameplay Effects.
- Displays a list of modified properties and Blueprint nodes (K2Nodes) in the message log with clickable links for easy navigation to the referencers.
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This page is a work in progress.