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  • Introduction
  • Getting Started
  • Project Setup
  • Create Blueprint Attribute Set
  • Blueprint Attributes Editor
  • Attribute Sets
    • Registering the Attribute Set with the ASC
    • Initialization
    • Built in Clamping
    • Interactions with Gameplay Effects
    • Helper Methods
    • Replication
  • Gameplay Effects
  • Attribute Wizard & Scaffold Module
  • Referencer Handlers
  • Advanced
  • Modifier Magnitude Calculation
  • Gameplay Effect Execution Calculation
  • Saving and Loading Attributes
  • Technical Details
  • API Reference (opens in a new tab)
    • Content Examples Project
    • Unit / functional tests for the plugin

  • Acknowledgements
  • Changelog

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  • C++ Scaffold - In case of clamped attribute, no clamp definitions are generated.
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on August 20th, 2024 (opens in a new tab)

C++ Scaffold - In case of clamped attribute, no clamp definitions are generated.

As per Astaror feedback on discord

https://discord.com/channels/198737843743358985/1224734296741253302/1275247597870645313 (opens in a new tab)


I believe the issue is if you define soem clamping rules / definitions in Blueprint and details panel, the scaffolded C++ class will eventually generate the class and struct definition, but without setting up the inner properties to reflect what was configured in details panel.

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