on March 3rd, 2024 (opens in a new tab)
Runtime: Flesh out serialization API
- Moving serialization logic out of AttributeSet into FGBAUtils static lib
- Adding FGBAUtils::SerializeAbilitySystemComponentAttributes serialization helper (meant to be used from within an ASC overriding Serialize())
- Refactored UGBASerializationBlueprintLibrary to implement saving / loading in the same method