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  • Introduction
  • Getting Started
  • Project Setup
  • Create Blueprint Attribute Set
  • Blueprint Attributes Editor
  • Attribute Sets
    • Registering the Attribute Set with the ASC
    • Initialization
    • Built in Clamping
    • Interactions with Gameplay Effects
    • Helper Methods
    • Replication
  • Gameplay Effects
  • Attribute Wizard & Scaffold Module
  • Referencer Handlers
  • Advanced
  • Modifier Magnitude Calculation
  • Gameplay Effect Execution Calculation
  • Saving and Loading Attributes
  • Technical Details
  • API Reference (opens in a new tab)
    • Content Examples Project
    • Unit / functional tests for the plugin

  • Acknowledgements
  • Changelog

On This Page

  • CI: Rework linux workflow
Question? Give us feedback → (opens in a new tab)Edit this page

on February 27th, 2024 (opens in a new tab)

CI: Rework linux workflow

Using https://github.com/BlueprintAttributes/workflows (opens in a new tab)

credits to https://github.com/outoftheboxplugins/BuildMachines (opens in a new tab)

It now runs package and test suite within containers on linux in parallel (on self hosted windows runner).

TODO: Do the same for windows, right now can do and have the prebuilt 5.3 image (but 5.2 and 5.1 image builds failed). One option is to only run it on windows 5.3. That plus the 3 builds on linux containers for 5.1, 5.2, 5.3 is enough to ensure plugin packages properly on different engine versions.

Project Setup

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