BlueprintAttributes#

Classes#

Structs#

Enums#

  • UENUM(…)

    GBAAttributeSetBlueprintBase.h::​ EGBAClampingType

    Enumeration outlining the possible gameplay effect magnitude calculation policies.

Delegates#

Global functions#

    • DECLARE_LOG_CATEGORY_EXTERN&
    BLUEPRINTATTRIBUTES_API
    GBALog.h::​ DECLARE_LOG_CATEGORY_EXTERN(​
    LogBlueprintAttributes ,
    Display ,
    All
    )