Native Module
BlueprintAttributes#
Classes#
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UCLASS(…)
UGBAAttributeSetBlueprintA Gameplay Blueprint Attribute Set is essentially a specialized Blueprint whose graphs control a GAS Attribute Set.
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UCLASS(…)
UGBAAttributeSetBlueprintBaseDefines the set of all GameplayAttributes for your game.
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UCLASS(…)
UGBABlueprintLibraryBlueprint library for blueprint attribute sets
Structs#
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USTRUCT(…)
FGBAAttributeSetExecutionDataStructure holding various information to deal with AttributeSet lifecycle events (such as Pre/PostGameplayEffectExecute), extracting info from FGameplayEffectModCallbackData.
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USTRUCT(…)
FGBAClampDefinition -
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USTRUCT(…)
FGBAGameplayClampedAttributeDataPlace in a Blueprint AttributeSet to create an attribute that can be accessed using FGameplayAttribute.
Enums#
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UENUM(…)
GBAAttributeSetBlueprintBase.h:: EGBAClampingTypeEnumeration outlining the possible gameplay effect magnitude calculation policies.
Delegates#
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FGBADelegates:: FGBAOnPostCompile
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FGBADelegates:: FGBAOnPreCompile
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FGBADelegates:: FGBAOnRequestDetailsRefresh
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FGBADelegates:: FGBAOnVariableAddedOrRemoved
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FGBADelegates:: FGBAOnVariableRenamed
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FGBADelegates:: FGBAOnVariableTypeChanged
Global functions#
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BLUEPRINTATTRIBUTES_APIGBALog.h:: DECLARE_LOG_CATEGORY_EXTERN(LogBlueprintAttributes ,
Display ,
All