GBAAttributeSetBlueprintBase.h::​

EGBAClampingType#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
UENUM(
)
enum class EGBAClampingType : uint8 {
None,
Float,
AttributeBased
}

Enumeration outlining the possible gameplay effect magnitude calculation policies.

Elements#

    None

    Clamping is disabled for this definition

    Float

    Use a simple, static float for the clamping.

    AttributeBased

    Perform a clamping based upon another attribute.