FGBAGameplayClampedAttributeData#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
USTRUCT(
DisplayName = "Gameplay Clamped Attribute Data")
struct BLUEPRINTATTRIBUTES_API FGBAGameplayClampedAttributeData : public FGameplayAttributeData

Place in a Blueprint AttributeSet to create an attribute that can be accessed using FGameplayAttribute.

This one has clamping functionality built-in (compared to FGameplayAttributeData)

Methods#

Fields#