Native-defined blueprint module
BlueprintAttributes#
Classes#
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Defines the set of all GameplayAttributes for your game.
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A Gameplay Blueprint Attribute Set is essentially a specialized Blueprint whose graphs control a GAS Attribute Set.
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Blueprint library for blueprint attribute sets
Structures#
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Place in a Blueprint AttributeSet to create an attribute that can be accessed using FGameplayAttribute.
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Structure holding various information to deal with AttributeSet lifecycle events (such as Pre/PostGameplayEffectExecute), extracting info from FGameplayEffectModCallbackData.
Enumerations#
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Enumeration outlining the possible gameplay effect magnitude calculation policies.