Native-defined blueprint struct

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Gameplay Clamped Attribute Data#

  • Blueprint type

Place in a Blueprint AttributeSet to create an attribute that can be accessed using FGameplayAttribute.

This one has clamping functionality built-in (compared to FGameplayAttributeData)

Properties#

  • public
    • Max Value&
    • Replicated
    • Archetype editable
    GBAClamp Definition Struct Max Value
    • Min Value&
    • Replicated
    • Archetype editable
    GBAClamp Definition Struct Min Value