Native class
UGBABlueprintLibrary#
Blueprint library for blueprint attribute sets
Methods#
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public
UFUNCTION(BlueprintPure)
static FTextGetAttributeDisplayNameText(const FGameplayAttribute& InAttributeReturns the Attribute name as an FText
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UFUNCTION(BlueprintCallable, BlueprintPure)
static FStringGetDebugStringFromAttribute(const FGameplayAttribute& AttributeReturns the Attribute name
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UFUNCTION(BlueprintPure)
static FStringGetDebugStringFromExecutionData(const FGBAAttributeSetExecutionData& ExecutionDataReturns an FString representation of a FGBAAttributeSetExecutionData structure for debugging purposes.
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UFUNCTION(BlueprintPure)
static FStringGetDebugStringFromExecutionDataSeparator(const FGBAAttributeSetExecutionData& ExecutionData,
const FString& Separator = TEXT(",")Returns an FString representation of a FGBAAttributeSetExecutionData structure for debugging purposes.
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UFUNCTION(BlueprintPure)
static boolNotEqual_GameplayAttributeGameplayAttribute(FGameplayAttribute A,
FString BSimple equality operator for gameplay attributes and string (for K2 Switch Node)