Native class
UGBABlueprintLibrary#
Blueprint library for blueprint attribute sets
Methods#
-
public
UFUNCTION(BlueprintPure)
static FTextGetAttributeDisplayNameText()const FGameplayAttribute& InAttributeReturns the Attribute name as an FText
-
UFUNCTION(BlueprintCallable, BlueprintPure)
static FStringGetDebugStringFromAttribute()const FGameplayAttribute& AttributeReturns the Attribute name
-
UFUNCTION(BlueprintPure)
static FStringGetDebugStringFromExecutionData()const FGBAAttributeSetExecutionData& ExecutionDataReturns an FString representation of a FGBAAttributeSetExecutionData structure for debugging purposes.
-
UFUNCTION(BlueprintPure)
static FStringGetDebugStringFromExecutionDataSeparator()const FGBAAttributeSetExecutionData& ExecutionData,
const FString& Separator = TEXT(",")Returns an FString representation of a FGBAAttributeSetExecutionData structure for debugging purposes.
-
UFUNCTION(BlueprintPure)
static boolNotEqual_GameplayAttributeGameplayAttribute()FGameplayAttribute A,
FString BSimple equality operator for gameplay attributes and string (for K2 Switch Node)