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  • Introduction
  • Getting Started
  • Project Setup
  • Create Blueprint Attribute Set
  • Blueprint Attributes Editor
  • Attribute Sets
    • Registering the Attribute Set with the ASC
    • Initialization
    • Built in Clamping
    • Interactions with Gameplay Effects
    • Helper Methods
    • Replication
  • Gameplay Effects
  • Attribute Wizard & Scaffold Module
  • Referencer Handlers
  • Advanced
  • Modifier Magnitude Calculation
  • Gameplay Effect Execution Calculation
  • Saving and Loading Attributes
  • Technical Details
  • API Reference (opens in a new tab)
    • Content Examples Project
    • Unit / functional tests for the plugin

  • Acknowledgements
  • Changelog

On This Page

  • fix(osx): move style set Get() to .cpp file
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on June 6th, 2026 (opens in a new tab)

fix(osx): move style set Get() to .cpp file

Fixes crashes on osx when FGBAEditorStyle::Get() is called on certain scenarios (context menu opening on a GBA asset in content browser).

Export FGBAEditorStyle::Get() from the shared editor module by moving the implementation to the .cpp file.

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