Blueprint AttributesDocsDocsChangelogChangelog
(opens in a new tab)Discord (opens in a new tab)
  • Introduction
  • Getting Started
  • Project Setup
  • Create Blueprint Attribute Set
  • Blueprint Attributes Editor
  • Attribute Sets
    • Registering the Attribute Set with the ASC
    • Initialization
    • Built in Clamping
    • Interactions with Gameplay Effects
    • Helper Methods
    • Replication
  • Gameplay Effects
  • Attribute Wizard & Scaffold Module
  • Referencer Handlers
  • Advanced
  • Modifier Magnitude Calculation
  • Gameplay Effect Execution Calculation
  • Saving and Loading Attributes
  • Technical Details
  • API Reference (opens in a new tab)
    • Content Examples Project
    • Unit / functional tests for the plugin

  • Acknowledgements
  • Changelog

On This Page

  • Add UE 5.8 compatibility, drop UE 5.3/5.4 support
Question? Give us feedback → (opens in a new tab)Edit this page

on May 25th, 2026 (opens in a new tab)

Add UE 5.8 compatibility, drop UE 5.3/5.4 support

Raises the minimum supported Unreal Engine version from 5.3 to 5.5 and adds forward compatibility guards for UE 5.8.

FCoreDelegates::GetOnPostEngineInit() signature changed in 5.8, wrapped with UE_VERSION_NEWER_THAN(5,7,-1) in GBAEditorModule and GBADeveloperModule.


Includes #124 (opens in a new tab), #127 (opens in a new tab)

Project Setup

Powered byNextra