UGBABlueprintLibrary::​

GetAttributeDisplayNameText#

  • Declared in "Utils/GBABlueprintLibrary.h"
public:
UFUNCTION(
BlueprintPure, Category = "Blueprint Attributes")
static FText GetAttributeDisplayNameText(
const FGameplayAttribute& InAttribute
)

Returns the Attribute name as an FText

Parameters#

  • const FGameplayAttribute& InAttribute