UGBABlueprintLibrary::​

GetDebugStringFromAttribute#

  • Declared in "Utils/GBABlueprintLibrary.h"
public:
UFUNCTION(
BlueprintCallable, BlueprintPure, Category = "Blueprint Attributes")
static FString GetDebugStringFromAttribute(
const FGameplayAttribute& Attribute
)

Returns the Attribute name

Parameters#

  • const FGameplayAttribute& Attribute