UGBABlueprintLibrary::​

NotEqual_GameplayAttributeGameplayAttribute#

  • Declared in "Utils/GBABlueprintLibrary.h"
public:
UFUNCTION(
BlueprintPure, Category = "Blueprint Attributes | PinOptions")
static bool NotEqual_GameplayAttributeGameplayAttribute(
FGameplayAttribute A,
FString B
)

Simple equality operator for gameplay attributes and string (for K2 Switch Node)

Parameters#

  • FGameplayAttribute A
  • FString B