Native method
UGBABlueprintLibrary::
NotEqual_GameplayAttributeGameplayAttribute#
public:
static
bool
NotEqual_GameplayAttributeGameplayAttribute(
)
UFUNCTION(
BlueprintPure, Category = "Blueprint Attributes | PinOptions")
FGameplayAttribute A,
FString B
FString B
Simple equality operator for gameplay attributes and string (for K2 Switch Node)
Parameters#
-
FGameplayAttribute A
-
FString B