Native-defined blueprint function
Handle Rep Notify for Gameplay Clamped Attribute Data#
To be called from Blueprint rep notifies for a given (Clamped) Gameplay Attribute Data member variable.
Meant to provide the same prediction capabilities of GAMEPLAYATTRIBUTE_REPNOTIFY(UMyAttributeSet, Attribute, OldAttribute) macro that is usually called from within a C++ AttributeSet rep notify handler.
Parameters#
-
Gameplay Clamped Attribute Data Struct (by const ref) In Attribute