Native-defined blueprint function

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Handle Rep Notify for Gameplay Clamped Attribute Data#

  • public
Handle Rep Notify for Gameplay Clamped Attribute Data

To be called from Blueprint rep notifies for a given (Clamped) Gameplay Attribute Data member variable.

Meant to provide the same prediction capabilities of GAMEPLAYATTRIBUTE_REPNOTIFY(UMyAttributeSet, Attribute, OldAttribute) macro that is usually called from within a C++ AttributeSet rep notify handler.

Parameters#