Native method
UGBAAttributeSetBlueprintBase::
HandleRepNotifyForGameplayClampedAttributeData#
public:
void
HandleRepNotifyForGameplayClampedAttributeData(
)
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes")
To be called from Blueprint rep notifies for a given (Clamped) Gameplay Attribute Data member variable.
Meant to provide the same prediction capabilities of GAMEPLAYATTRIBUTE_REPNOTIFY(UMyAttributeSet, Attribute, OldAttribute) macro that is usually called from within a C++ AttributeSet rep notify handler.
Parameters#
-
const FGBAGameplayClampedAttributeData& InAttribute