UGBAAttributeSetBlueprintBase::​

HandleRepNotifyForGameplayClampedAttributeData#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
UFUNCTION(
BlueprintCallable, Category = "Blueprint Attributes")
void HandleRepNotifyForGameplayClampedAttributeData(
const FGBAGameplayClampedAttributeData& InAttribute
)

To be called from Blueprint rep notifies for a given (Clamped) Gameplay Attribute Data member variable.

Meant to provide the same prediction capabilities of GAMEPLAYATTRIBUTE_REPNOTIFY(UMyAttributeSet, Attribute, OldAttribute) macro that is usually called from within a C++ AttributeSet rep notify handler.

Parameters#