Native struct
UGBAEditorSubsystem::
FPinToModify#
public:
struct
FPinToModify
Data holder for Blueprints / K2 Nodes pin that needs an update
Methods#
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publicFPinToModify() = default
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inlineFPinToModify(UEdGraphPin* InPin,
const TWeakObjectPtr<UK2Node>& InBlueprintNode,
const FString& InOldPropertyName -
inline booloperator==(const FPinToModify& InOther
Fields#
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publicTWeakObjectPtr<UK2Node> BlueprintNode
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FString OldPropertyName
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UEdGraphPin* Pin