Native struct

UGBAEditorSubsystem::​

FPinToModify#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
struct FPinToModify

Data holder for Blueprints / K2 Nodes pin that needs an update

Methods#

  • public
    • FPinToModify&
    FPinToModify(​) = default
    • FPinToModify&
    inline
    FPinToModify(​
    UEdGraphPin* InPin,
    const TWeakObjectPtr<UK2Node>& InBlueprintNode,
    const FString& InOldPropertyName
    )
    • operator==&
    inline bool
    operator==(​
    const FPinToModify& InOther
    ) const

Fields#

  • public
    • BlueprintNode&
    TWeakObjectPtr<UK2Node> BlueprintNode
    • OldPropertyName&
    FString OldPropertyName
    • Pin&
    UEdGraphPin* Pin