Native class

FGBAEditorModule#

  • Declared in "GBAEditorModule.h"
class FGBAEditorModule : public IGBAEditorModule

Methods#

Fields#

  • private
    • AttributeListReferenceViewerWidget&
    TSharedPtr<SGBAAttributeListReferenceViewer> AttributeListReferenceViewerWidget
    • AttributeListReferenceViewerWindow&
    TSharedPtr<SWindow> AttributeListReferenceViewerWindow
    • ConsoleCommands&
    TArray<IConsoleCommand*> ConsoleCommands
    • CreatedAssetTypeActions&
    TArray<TSharedPtr<IAssetTypeActions>> CreatedAssetTypeActions

    All created asset type actions. Cached here so that we can unregister it during shutdown.

    • GameplayAbilitiesGraphPanelPinFactory&
    TSharedPtr<FGraphPanelPinFactory> GameplayAbilitiesGraphPanelPinFactory

    Pin factory for gameplay abilities; Cached so it can be unregistered