Native method

IGBAEditorModule::​

PreloadAssetsByClass#

  • Declared in "IGBAEditorModule.h"
public:
virtual void PreloadAssetsByClass(
UClass* InClass
) const = 0

Preloads any AttributeSets Blueprint assets to ensure Effect and GameplayAttribute details customization can list all of them.

Without this, only BP Attributes that were previously opened (and loaded into memory) or right-clicked in content browser would show up.

Parameters#

  • UClass* InClass