Native method
IGBAEditorModule::
PreloadAssetsByClass#
public:
virtual
void
PreloadAssetsByClass(
)
const = 0
UClass* InClass
Preloads any AttributeSets Blueprint assets to ensure Effect and GameplayAttribute details customization can list all of them.
Without this, only BP Attributes that were previously opened (and loaded into memory) or right-clicked in content browser would show up.
Parameters#
-
UClass* InClass