Native-defined blueprint function

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PostAttributeChange#

  • public
  • Overridable
PostAttributeChange

Called just after any modification happens to an attribute.

Parameters#

  • Gameplay Attribute Struct (by const ref) Attribute

    The Gameplay Attribute whose value has been changed

  • Float Old Value = 0.0

    Original value for the Gameplay Attribute, before PreAttributeChange event and actual modification happened

  • Float New Value = 0.0

    New value for the Gameplay Attribute, after PreAttributeChange event and modification