Native-defined blueprint function
PostAttributeChange#
Called just after any modification happens to an attribute.
Parameters#
- 
                 Gameplay Attribute Struct (by const ref)
                    Attribute Gameplay Attribute Struct (by const ref)
                    AttributeThe Gameplay Attribute whose value has been changed 
- 
                 Float
                    Old Value = 0.0 Float
                    Old Value = 0.0Original value for the Gameplay Attribute, before PreAttributeChange event and actual modification happened 
- 
                 Float
                    New Value = 0.0 Float
                    New Value = 0.0New value for the Gameplay Attribute, after PreAttributeChange event and modification