Native method
UGBAAttributeSetBlueprintBase::
K2_PostAttributeChange#
public:
void
K2_PostAttributeChange(
)
UFUNCTION(
BlueprintImplementableEvent, Category = "AttributeSet", DisplayName = "PostAttributeChange")
const FGameplayAttribute& Attribute,
float OldValue,
float NewValue
float OldValue,
float NewValue
Called just after any modification happens to an attribute.
Parameters#
-
const FGameplayAttribute& Attribute
The Gameplay Attribute whose value has been changed
-
float OldValue
Original value for the Gameplay Attribute, before PreAttributeChange event and actual modification happened
-
float NewValue
New value for the Gameplay Attribute, after PreAttributeChange event and modification