UGBAAttributeSetBlueprintBase::​

K2_PostAttributeChange#

  • Declared in "Abilities/GBAAttributeSetBlueprintBase.h"
public:
UFUNCTION(
BlueprintImplementableEvent, Category = "AttributeSet", DisplayName = "PostAttributeChange")
void K2_PostAttributeChange(
const FGameplayAttribute& Attribute,
float OldValue,
float NewValue
)

Called just after any modification happens to an attribute.

Parameters#

  • const FGameplayAttribute& Attribute

    The Gameplay Attribute whose value has been changed

  • float OldValue

    Original value for the Gameplay Attribute, before PreAttributeChange event and actual modification happened

  • float NewValue

    New value for the Gameplay Attribute, after PreAttributeChange event and modification