Native method

UGBAEditorSubsystem::​

HandlePins#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
void HandlePins(
const TArray<FPinToModify>& InPinsToModify,
const UBlueprint* InOwnerAttributeSetBP,
const FName& InNewPropertyName
)

Goes through the list of pins to modify, actually update the pin to point to the new attribute property name

Parameters#

  • const TArray<FPinToModify>& InPinsToModify
  • const UBlueprint* InOwnerAttributeSetBP
  • const FName& InNewPropertyName