Native method

UGBAEditorSubsystem::​

GetPinsToModify#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
TArray<FPinToModify> GetPinsToModify(
const FString& InPackageName,
const FString& InOldPropertyName,
const FString& InNewPropertyName
)

Gather the list of Blueprints with K2Node using a Pin Attribute parameter

Parameters#

  • const FString& InPackageName
  • const FString& InOldPropertyName
  • const FString& InNewPropertyName