Native method
UGBAEditorSubsystem::
GetPinsToModify#
public:
TArray<FPinToModify>
GetPinsToModify(
)
const FString& InPackageName,
const FString& InOldPropertyName,
const FString& InNewPropertyName
const FString& InOldPropertyName,
const FString& InNewPropertyName
Gather the list of Blueprints with K2Node using a Pin Attribute parameter
Parameters#
-
const FString& InPackageName
-
const FString& InOldPropertyName
-
const FString& InNewPropertyName