C++ API ReferenceBlueprintAttributesEditorFindBlueprintEditorForAsset Native function UE::GBA::EditorUtils:: FindBlueprintEditorForAsset# Declared in "Utils/GBAEditorUtils.h" TWeakPtr<FGBABlueprintEditor> FindBlueprintEditorForAsset( UObject* InObject ) Parameters# UObject* InObject