Native class
SGBAGameplayAttributeGraphPin#
class
SGBAGameplayAttributeGraphPin :
public SGraphPin
Methods#
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publicvoidConstruct(const FArguments& InArgs,
UEdGraphPin* InGraphPinObj -
virtual TSharedRef<SWidget>
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voidOnAttributeChanged(FProperty* SelectedAttribute
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inline
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privateinline boolGetDefaultValueIsEnabled() const
Fields#
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publicTWeakFieldPtr<FProperty> LastSelectedProperty