Native method

FGBAGameplayAttributeDataClampedDetails::​

InitializeFromStructHandle#

  • Declared in "Details/GBAGameplayAttributeDataClampedDetails.h"
  • Overrides IGBAGameplayAttributeDataDetailsBase::​InitializeFromStructHandle
public:
virtual void InitializeFromStructHandle(
const TSharedRef<IPropertyHandle>& InStructPropertyHandle,
IPropertyTypeCustomizationUtils& InStructCustomizationUtils
) override

Parameters#

  • const TSharedRef<IPropertyHandle>& InStructPropertyHandle
  • IPropertyTypeCustomizationUtils& InStructCustomizationUtils