Native method
FGBAGameplayAttributeDataClampedDetails::
InitializeFromStructHandle#
public:
virtual
void
InitializeFromStructHandle(
)
override
const TSharedRef<IPropertyHandle>& InStructPropertyHandle,
IPropertyTypeCustomizationUtils& InStructCustomizationUtils
IPropertyTypeCustomizationUtils& InStructCustomizationUtils
Parameters#
-
const TSharedRef<IPropertyHandle>& InStructPropertyHandle
-
IPropertyTypeCustomizationUtils& InStructCustomizationUtils