Native-defined blueprint function
PostAttributeBaseChange#
Called just after any modification happens to an attribute's base value right after aggregation (when an attribute aggregator exists).
Parameters#
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Gameplay Attribute Struct (by const ref) In Attribute
The Gameplay Attribute whose base value has been changed
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Float Old Value = 0.0
Original value for the Gameplay Attribute, before PreAttributeBaseChange event and actual modification happened
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Float New Value = 0.0
New value for the Gameplay Attribute, after PreAttributeBaseChange event and modification