Native-defined blueprint function

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PostAttributeBaseChange#

  • public
  • Overridable
  • Const
PostAttributeBaseChange

Called just after any modification happens to an attribute's base value right after aggregation (when an attribute aggregator exists).

Parameters#

  • Gameplay Attribute Struct (by const ref) In Attribute

    The Gameplay Attribute whose base value has been changed

  • Float Old Value = 0.0

    Original value for the Gameplay Attribute, before PreAttributeBaseChange event and actual modification happened

  • Float New Value = 0.0

    New value for the Gameplay Attribute, after PreAttributeBaseChange event and modification