Native struct
FGBAHeaderViewClassListItem#
A header view list item that displays the class declaration
Methods#
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publicexplicitFGBAHeaderViewClassListItem(const TSharedPtr<FGBAAttributeSetWizardViewModel>& InViewModel
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static FGBAHeaderViewListItemPtrCreate(const TSharedPtr<FGBAAttributeSetWizardViewModel>& InViewModel
Creates a list item for the Header view representing a class declaration for the given blueprint
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virtual voidExtendContextMenu(FMenuBuilder& InMenuBuilder,
TWeakObjectPtr<UObject> InAsset -
protectedstatic FStringGetConditionalUClassSpecifiers(const UBlueprint* Blueprint
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FStringGetRenamedBlueprintPath(const UBlueprint* Blueprint,
const FString& NewName -
voidOnRenameTextCommitted(const FText& CommittedText,
ETextCommit::Type TextCommitType,
TWeakObjectPtr<UBlueprint> InBlueprint -
boolOnVerifyRenameTextChanged(const FText& InNewName,
FText& OutErrorText,
TWeakObjectPtr<UBlueprint> InBlueprint
Fields#
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protectedbool bIsValidName = true
Whether this class name is valid C++ (no spaces, special chars, etc)