Native struct
FGBAHeaderViewOnRepListItem#
A header view list item that displays a gameplay attribute data variable declaration
Methods#
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protectedexplicitFGBAHeaderViewOnRepListItem()const FProperty& VarProperty
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publicstatic FGBAHeaderViewListItemPtrCreate()const FProperty& VarProperty
Creates a list item for the Header view representing a variable declaration for the given blueprint variable
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virtual voidExtendContextMenu() overrideFMenuBuilder& InMenuBuilder,
TWeakObjectPtr<UObject> InAsset
Fields#
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protectedFName IllegalName = NAME_None
None if the name is legal, else holds the name of the variable