Native struct

FGBAHeaderViewOnRepListItem#

  • Declared in "HeaderView/Attributes/GBAHeaderViewOnRepListItem.h"
struct FGBAHeaderViewOnRepListItem : public FGBAHeaderViewListItem

A header view list item that displays a gameplay attribute data variable declaration

Methods#

  • protected
    • FGBAHeaderViewOnRepListItem&
    explicit
    FGBAHeaderViewOnRepListItem(​
    const FProperty& VarProperty
    )
  • public
    • Create&
    static FGBAHeaderViewListItemPtr
    Create(​
    const FProperty& VarProperty
    )

    Creates a list item for the Header view representing a variable declaration for the given blueprint variable

  • virtual void
    ExtendContextMenu(​
    FMenuBuilder& InMenuBuilder,
    TWeakObjectPtr<UObject> InAsset
    ) override

Fields#

  • protected
    • IllegalName&
    FName IllegalName = NAME_None

    None if the name is legal, else holds the name of the variable