Native struct
FGBASourceViewOnRepListItem#
A header view list item that displays a gameplay attribute data variable declaration
Methods#
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publicFGBASourceViewOnRepListItem(const TSharedPtr<FGBAAttributeSetWizardViewModel>& InViewModel,
const FProperty& InProperty -
static FGBAHeaderViewListItemPtrCreate(const TSharedPtr<FGBAAttributeSetWizardViewModel>& InViewModel,
const FProperty& InPropertyCreates a list item for the Header view representing a variable declaration for the given blueprint variable
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virtual voidExtendContextMenu(FMenuBuilder& InMenuBuilder,
TWeakObjectPtr<UObject> InAsset
Fields#
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protectedFName IllegalName = NAME_None
None if the name is legal, else holds the name of the variable