Native class

UGBABlueprintFactory#

  • Declared in "AssetTypes/GBABlueprintFactory.h"
UCLASS(
HideCategories = "Object", MinimalAPI)
class UGBABlueprintFactory : public UBlueprintFactory

Methods#

  • public
    • UGBABlueprintFactory&
    • ConfigureProperties&
    virtual bool
    • FactoryCreateNew&
    virtual UObject*
    FactoryCreateNew(​
    UClass* Class,
    UObject* InParent,
    FName Name,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
    )
    • FactoryCreateNew&
    virtual UObject*
    FactoryCreateNew(​
    UClass* Class,
    UObject* InParent,
    FName Name,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn,
    FName CallingContext
    )