Native method

UGBAEditorSubsystem::​

GetGameplayEffectCDO#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
static UGameplayEffect* GetGameplayEffectCDO(
const FAssetDependency& InAssetDependency
)

Tries to load UObject, checks if it is a gameplay effect and returns the CDO for that effect

Parameters#

  • const FAssetDependency& InAssetDependency