Native method
UGBAEditorSubsystem::
GetGameplayEffectCDO#
public:
static
UGameplayEffect*
GetGameplayEffectCDO(
)
const FAssetDependency& InAssetDependency
Tries to load UObject, checks if it is a gameplay effect and returns the CDO for that effect
Parameters#
-
const FAssetDependency& InAssetDependency