Native method
UGBAEditorSubsystem::
UpdateReferencers#
public:
void
UpdateReferencers(
)
TArray<FAssetData> InReferencers,
const FName& InPackageName,
const FName& InOldPropertyName,
const FName& InNewPropertyName
const FName& InPackageName,
const FName& InOldPropertyName,
const FName& InNewPropertyName
Handles update of FGameplayAttribute properties in the referencers asset to point to the new FGameplayAttribute that was renamed
Parameters#
-
TArray<FAssetData> InReferencers
-
const FName& InPackageName
-
const FName& InOldPropertyName
-
const FName& InNewPropertyName