Native method

UGBAEditorSubsystem::​

UpdateReferencers#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
void UpdateReferencers(
TArray<FAssetData> InReferencers,
const FName& InPackageName,
const FName& InOldPropertyName,
const FName& InNewPropertyName
)

Handles update of FGameplayAttribute properties in the referencers asset to point to the new FGameplayAttribute that was renamed

Parameters#

  • TArray<FAssetData> InReferencers
  • const FName& InPackageName
  • const FName& InOldPropertyName
  • const FName& InNewPropertyName