Native method

UGBAEditorSubsystem::​

IsAssetCurrentlyBeingEdited#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
static bool IsAssetCurrentlyBeingEdited(
const TSharedPtr<IToolkit>& InAssetEditor,
const UObject* InAsset
)

Checks if given UObject asset is currently being edited by an Asset Editor (is it opened in editor right now?)

Parameters#

  • const TSharedPtr<IToolkit>& InAssetEditor
  • const UObject* InAsset