Native method
UGBAEditorSubsystem::
IsAssetCurrentlyBeingEdited#
public:
static
bool
IsAssetCurrentlyBeingEdited(
)
const TSharedPtr<IToolkit>& InAssetEditor,
const UObject* InAsset
const UObject* InAsset
Checks if given UObject asset is currently being edited by an Asset Editor (is it opened in editor right now?)
Parameters#
-
const TSharedPtr<IToolkit>& InAssetEditor
-
const UObject* InAsset