Native method

UGBAEditorSubsystem::​

GetLoadClassPackagePath#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
static FString GetLoadClassPackagePath(
const FString& InPackageName
)

From a package name (eg. /Game/Foo/Bar) returns the load path suitable to use with StaticLoadClass for a Blueprint load (eg. eg. /Game/Foo/Bar.Bar_C)

Returns empty string if we were unable to format (eg. wasn't able to split on /)

Parameters#

  • const FString& InPackageName