Native method
UGBAEditorSubsystem::
GetLoadClassPackagePath#
public:
static
FString
GetLoadClassPackagePath(
)
const FString& InPackageName
From a package name (eg. /Game/Foo/Bar) returns the load path suitable to use with StaticLoadClass for a Blueprint load (eg. eg. /Game/Foo/Bar.Bar_C)
Returns empty string if we were unable to format (eg. wasn't able to split on /)
Parameters#
-
const FString& InPackageName