Native method

UGBAEditorSubsystem::​

HandleAttributeRename#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
void HandleAttributeRename(
const FName& InPackageName,
const FName& InOldPropertyName,
const FName& InNewPropertyName
)

Handler for OnVariableRenamed delegate.

Parameters#

  • const FName& InPackageName

    The Package Name (eg. /Game/Path/BP_AttributeSet) of the original Attribute Set that owns the renamed Attribute

  • const FName& InOldPropertyName

    The name of the attribute before rename

  • const FName& InNewPropertyName

    The new name of the attribute