Native method
UGBAEditorSubsystem::
HandleAttributeRename#
public:
void
HandleAttributeRename(
)
const FName& InPackageName,
const FName& InOldPropertyName,
const FName& InNewPropertyName
const FName& InOldPropertyName,
const FName& InNewPropertyName
Handler for OnVariableRenamed delegate.
Parameters#
-
const FName& InPackageName
The Package Name (eg. /Game/Path/BP_AttributeSet) of the original Attribute Set that owns the renamed Attribute
-
const FName& InOldPropertyName
The name of the attribute before rename
-
const FName& InNewPropertyName
The new name of the attribute