Native method

UGBAEditorSubsystem::​

RegisterReferencerHandler#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
virtual void RegisterReferencerHandler(
const FName& InClassName,
const TSharedPtr<IGBAAttributeReferencerHandler>& InHandler
)

Adds a custom referencer handler for given InClassName (without the class prefix, eg. GameplayEffect instead of UGameplayEffect)

Parameters#