Native method

UGBAEditorSubsystem::​

UpdateK2NodeReferencers#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
void UpdateK2NodeReferencers(
const FName& InPackageName,
const FName& InOldPropertyName,
const FName& InNewPropertyName
)

Handles update of all UK2Node_CallFunction nodes with Attribute Pin parameter to point to the new FGameplayAttribute that was renamed

Parameters#

  • const FName& InPackageName
  • const FName& InOldPropertyName
  • const FName& InNewPropertyName