Native method
UGBAEditorSubsystem::
HandleNextTick#
public:
static
void
HandleNextTick(
)
FName InPackageName,
const TArray<FString> InClosedAssets
const TArray<FString> InClosedAssets
Little timer delegate to delay re-opening of assets to the next frame (unused right now. TODO: check if still needed)
Parameters#
-
FName InPackageName
-
const TArray<FString> InClosedAssets