Native method

UGBAEditorSubsystem::​

HandleNextTick#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
static void HandleNextTick(
FName InPackageName,
const TArray<FString> InClosedAssets
)

Little timer delegate to delay re-opening of assets to the next frame (unused right now. TODO: check if still needed)

Parameters#

  • FName InPackageName
  • const TArray<FString> InClosedAssets