Native method

UGBAEditorSubsystem::​

GetGameplayEffectReferencers#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
static void GetGameplayEffectReferencers(
const FName& InPackageName,
TArray<FAssetDependency>& OutReferencers,
TArray<FAssetData>& OutAssetsData
)

Helper method to return all Gameplay Effect referencers for a given package name

Parameters#

  • const FName& InPackageName
  • TArray<FAssetDependency>& OutReferencers
  • TArray<FAssetData>& OutAssetsData