Native method

UGBAEditorSubsystem::​

OpenClosedEditors#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
static void OpenClosedEditors(
const TArray<FString>& InClosedAssets
)

Takes a list of package names to ask the Asset Editor subsystem to open

Parameters#

  • const TArray<FString>& InClosedAssets