Native method

UGBAEditorSubsystem::​

HandlePreCompile#

  • Declared in "Subsystems/GBAEditorSubsystem.h"
public:
void HandlePreCompile(
const FName& InPackageName
)

Triggered by FGBABlueprintEditor just before FBlueprintEditor::Compile()

Used to gather the list of references and build a "cache" of Attribute referencer, so that when a rename happens, we can compare the old and new value to see if an update is needed for the referencer CDO.

Parameters#

  • const FName& InPackageName