Native method
UGBAEditorSubsystem::
HandlePreCompile#
public:
void
HandlePreCompile(
)
const FName& InPackageName
Triggered by FGBABlueprintEditor just before FBlueprintEditor::Compile()
Used to gather the list of references and build a "cache" of Attribute referencer, so that when a rename happens, we can compare the old and new value to see if an update is needed for the referencer CDO.
Parameters#
-
const FName& InPackageName