Native class
FGBANewAttributeViewModel#
Implements a view model for the new attribute BP widget.
Methods#
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public
The pin type to choose from the available Gameplay Attribute Data allowed types Default constructor
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DECLARE_VIEWMODEL_PROPERTY(FString ,
DescriptionExtra information about this variable, shown when cursor is over it
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DECLARE_VIEWMODEL_PROPERTY(FString ,
VariableNameThe name of the variable to create
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DECLARE_VIEWMODEL_PROPERTY(TWeakObjectPtr<UBlueprint> ,
CustomizedBlueprintThe asset currently being displayed by the header view
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DECLARE_VIEWMODEL_PROPERTY(bool ,
bIsReplicatedShould this Variable be replicated over the network?
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virtual voidInitialize() override
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FStringToString() const