Native class

FGBANewAttributeViewModel#

  • Declared in "Details/Slate/GBANewAttributeViewModel.h"
class FGBANewAttributeViewModel : public IGBASlateViewModel

Implements a view model for the new attribute BP widget.

Methods#

  • public
    • FGBANewAttributeViewModel&

    The pin type to choose from the available Gameplay Attribute Data allowed types Default constructor

    • DECLARE_VIEWMODEL_PROPERTY&
    DECLARE_VIEWMODEL_PROPERTY(​
    FString ,
    Description
    )

    Extra information about this variable, shown when cursor is over it

    • DECLARE_VIEWMODEL_PROPERTY&
    DECLARE_VIEWMODEL_PROPERTY(​
    FString ,
    VariableName
    )

    The name of the variable to create

    • DECLARE_VIEWMODEL_PROPERTY&
    DECLARE_VIEWMODEL_PROPERTY(​
    TWeakObjectPtr<UBlueprint> ,
    CustomizedBlueprint
    )

    The asset currently being displayed by the header view

    • DECLARE_VIEWMODEL_PROPERTY&
    DECLARE_VIEWMODEL_PROPERTY(​
    bool ,
    bIsReplicated
    )

    Should this Variable be replicated over the network?

    • Initialize&
    • Implements IGBASlateViewModel::​Initialize
    virtual void
    Initialize(​) override
    • ToString&
    FString
    ToString(​) const