Native method

FGBAGameplayEffectReferencerHandler::​

GetAttributeBasedFloatFromContainer#

  • Declared in "ReferencerHandlers/GBAGameplayEffectReferencerHandler.h"
protected:
FAttributeBasedFloat* GetAttributeBasedFloatFromContainer(
FGameplayEffectModifierMagnitude* InModifierMagnitude
) const

Parameters#

  • FGameplayEffectModifierMagnitude* InModifierMagnitude