Native method

FGBAGameplayEffectReferencerHandler::​

BuildModifierMagnitudeAttributeReference#

  • Declared in "ReferencerHandlers/GBAGameplayEffectReferencerHandler.h"
protected:
static bool BuildModifierMagnitudeAttributeReference(
const FGameplayEffectModifierMagnitude& InMagnitude,
FAttributeReference& OutAttributeReference
)

Parameters#

  • const FGameplayEffectModifierMagnitude& InMagnitude
  • FAttributeReference& OutAttributeReference